ABOUT ME

I'm a digital artist turned software developer, blending years of experience in 3D visualization and motion graphics with programming. As I got deeper into creative work, I found myself more drawn to the technical side of things—so I made the leap into software development, starting with Atlas School in Tulsa to build my technical foundation.


Since then, I've been exploring how code can expand creative possibilities rather than limit them. I've honed my skills in web development, focusing on JavaScript, advanced CSS, and Python. Right now, I’m putting that mix of design and programming to work on projects like Gideon’s Puzzle Box, where I use OpenGL via Three.js to bring custom models to life through interactive code.


At Atlas School, I’m also a student tutor, where I help others grasp complex concepts and give presentations on topics I’m passionate about. I love breaking down tricky ideas and finding inventive ways to make them click.


Technology and art have always been connected for me, and I’m excited to keep pushing the boundaries of both.

PROJECTS

An interactive 3D puzzle box, using three.js

Puzzlebox three-quarter view

Personal site for showcasing my record collection, via carousels and album art grids

Hero section from For the Record homepage

A pixel art platformer created in the Godot Engine using the Godot's own GDScript.

Underbrush start screen

CONTACT

Want to get in touch? Send me a message!