ABOUT ME

I'm a digital artist turned software developer, blending years of experience in 3D visualization and motion graphics with programming. As I've explored my creative passions, I in turn found myself drawn to the technical side of things—so I made the leap into software development, starting with Atlas School in Tulsa to build my technical foundation.


Since then, I've been exploring how code can expand creative possibilities rather than limit them. I've honed my skills in web development, focusing on JavaScript/TypeScript, React, and advanced CSS. Right now, I’m putting that mix of design and programming to work on projects like Würdo, a word game I designed and built with my friends using Next.js and a machine learning back end.


As an avid enjoyer of puzzle games, I'm particularly proud of creating Gideon's Puzzle Box—a multi-part interactive 3D experience built using OpenGL (via three.js) entirely from the ground up.


Technology and art have always been connected for me, and I’m excited to keep pushing the boundaries of both.

PROJECTS

A game based on forming word chains

Use rhymes, anagrams, and letter swapping

Utilizes natural language processing to score creativity

Wurdo logo

An interactive 3D puzzle box, using three.js

Puzzlebox three-quarter view

Personal site for showcasing my record collection, via carousels and album art grids

Hero section from For the Record homepage

A pixel art platformer created in the Godot Engine using the Godot's own GDScript.

Underbrush start screen

CONTACT

Want to get in touch? Send me a message!